| Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Styphon the Black
Forced Euthanasia Soviet-Union
12
|
Posted - 2015.03.23 17:12:32 -
[1] - Quote
I think that the observation arrays idea is going to be a nightmare for anyone wanting to do smaller engagement PVP. It will be a carebear paradise.
With these structures as proposed. It would making it so all information from your system filters could not and would no longer be trusted to be correct.
You don't need to give the carebear alliances added features to protect them from gangs rolling through their systems looking to take down a ratting and miner ships. Things exploding in space keeps the economy alive, if nothing exploded no body would purchase any new ships or modules. Nullsec needs to be more dangerous not less dangerous.
Small engagemet PVP is already anemic in Null we don't need to make it more so. By giving these alliances an unfair advantage.
If CCP does make this structure with these effects they will only have to fix it later on down the road after they realize that they screwed up nullsec. |

Styphon the Black
Forced Euthanasia Soviet-Union
13
|
Posted - 2015.03.23 18:21:34 -
[2] - Quote
Gates:
"Structures specialized toward movement in general. GÇóService module possibilities: Being able to affect warp speed in a solar system (positively or negatively), affect jump capabilities for capitals, alter ship movement inside a solar system, allow vessels to travel to other solar systems and modify wormhole spawning behavior. GÇóRigs possibilities: anything affecting the duration or effectiveness of whatGÇÖs mentioned above."
I don't like anything that would artifically effect a players ship capabilities. Like slowing warp speed down in a system.
Here is how SOV alliance will use such a device. Alliance has major holding in system A at the end of a "pipe" this is where they do all there industry, ratting, mining etc... systems B and C are also part of the pipe and the alliance keeps a spy alt in space to give early warning intel about fleet moving their direction. The alliance would but one of these gate structures in that would "negatively" effect warp speed in systems B and C to slow advancing fleet and dock all ships in station in system A. This again makes it safer nullsec. This is really good for the nullbears but really bad for anyone not taking part in huge alliance fleet battles.
The other issue I have is the ability to modify wormhole spawn behavior. Anything that would reduce the amount or wormholes or shorten their length of time is bad. Again reducing the amount of random players or fleets dropping into SOV space and increasing null safety again. However, anything that increases their spawn rates or helps keep to held open longer. I don't see as bad.
|

Styphon the Black
Forced Euthanasia Soviet-Union
13
|
Posted - 2015.03.23 18:28:11 -
[3] - Quote
Querns wrote: Watch list jamming would be extremely cool to have. As it stands, nonconsensual watch listing provides way too much intelligence about enemy forces in a way that is extremely easy to read from the client's memory and output into an irc channel. Short of removing nonconsensual watchlisting, having a mechanism to blunt its effectiveness would be marvelous.
I like that idea. Watchlisting not only is bad from gameplay terms. It is also bad from a roleplaying standpoint. |

Styphon the Black
Forced Euthanasia Soviet-Union
13
|
Posted - 2015.03.23 18:31:02 -
[4] - Quote
Saisin wrote:I really like the open discussions and concepts exposed in the structure presentation. I think CCP is doing a great job of putting theses on the table and have us comment on them upfront.
As for this specific topic about observatory arrays, the most important thing is to make sure these structures help active connected pilots, and put a significant risk on inactive pilots not in a safe zone (POS or Station).
I fully support the concept of a system wide de-cloaking pulse from an observatory array, as long as it can only be activated by a pilot that has to go to the observatory array, and trigger the pulse there from a module that would "sync" with the structure (much like the upcoming entosis link, so not doing it from a pod, not doing it remotely from a safe spot, or worse without even being in the system). The module could have variations, selected by the pilot, to bring some kind of effect variation to such a pulse (delay, strength, range,.. whatever..)
I think these structures should not necessarily be inside a POS shield but placed around the system, larger systems requiring possibly more of such structures. They would still need to link to an online POS somehow (or was there any mention that these new structures will be deployed independently of POSes?).
Overall, I do not recommend having various roles for the same structure. A gate is used to go from System A to System B. If something should affect the warp speed in a system, that should be a new structure on its own. Deployable structures like that should stick to one role only, as multiplying effect on the same structure will lead to higher risks of unbalance.
I am for the decloaking pulse as long as it makes the player activating the pulse vulnerable to attack for doing so. I would say something akin to activating a cyno. That way there is risk involved in doing this. |

Styphon the Black
Forced Euthanasia Soviet-Union
14
|
Posted - 2015.03.23 21:32:48 -
[5] - Quote
SpaceSaft wrote:I think people like afkalt are looking at this from the wrong point of view.
Null needs to be safe to attract the people that make the space worth living (or worth roaming to), at least to some degree. If miners and industrialists don't want to come to null because it's not safe enough for them, it's going to remain as desolate as it is. That's bad.
On the other hand, I've had the problem on multiple occasions that random gank fleets, 5 ppl or less are just uncatchable by 50 ppl +, just by bouncing safe spots and waiting out the safe log off timer.
It's also very, very wrong that the owning side can't force a fight eventually.
I'm ok with gankers blitzing a constellation and killing one or two people, but them being able to bounce for hours on end if they want to is plain OP. Same as cloaky campers.
The Observation Arrays are a part of the solution to that.
The Decloaking should be manual and with a timer, it could even provide a proximity warning like the ESS.
The Observation Arrays COULD also provide warp end point bookmarks or anomaly beacons to the owning party for where said raiding party ends warps after bouncing. After a certain "lock" time if you will.
So like a raider has been in a system for 30 minutes, received 3 warnings that the lock on him is getting more accurate, after that when he warps the OA calculates the end point and creates an anomaly. Interceptors can warp to that and try to catch him and fight.
5 people should be able to use guerrilla warfare tactics in a system with 50 enemy players. If 50 players can't figure out how to defend, escort, gate camp and just bait the five hostiles in their system that it on them. |

Styphon the Black
Forced Euthanasia Soviet-Union
18
|
Posted - 2015.03.24 21:46:56 -
[6] - Quote
Nothing about OAs or Gates (warp speed limitiing abilities) sounds like a positive change for eve. It seems like it is going to be abused and make nullsec a SOV owners paradise. All those corps will be able to ratt and mine for ore in peace knowing that they have the advanced intel and control of warp speed of attacking fleet. Also (possibly?) limiting the amount of WH spawns furthering control of unwanted players in their space.Not to mention the cloaky detection ability.
Come one CCP stop listening to nullbears. SOV holders don't need more ways to help them hold and control space. If you want to make SOV more desirable this is the wrong way of going about it. All this will do is make the markets as a whole suffer.
I am for notion of completely trashing the OA idea. Too many negative consequences I see coming from it. Any change should really be thoroughly thought about and tested long before this is pushed onto Tranquility. |

Styphon the Black
Forced Euthanasia Soviet-Union
19
|
Posted - 2015.03.25 15:27:58 -
[7] - Quote
In regard to OAs pinpointing a cloaked ship.
I think that if an OA should have to be manually activited to make this feature work and make the person doing it vulnerable. Similar to activating a cyno to innate the decloak pulse.
In addition, I do not think that it should ever decloak a pilot against his will if he is active and flying his ship. Meaning that a pop up message should appear that says you have been "pinged" (or something like that) then get you a 1 minute timer to acknowledge the pop up and keep your cloak active.
Also I think that this ability should be something that can be spammed and replace using probes to find a target. I think you should be limited to using this ping ability to once every 30 minutes or something. |

Styphon the Black
Forced Euthanasia Soviet-Union
19
|
Posted - 2015.03.25 17:11:28 -
[8] - Quote
Hairpins Blueprint wrote:
Also Right now you can limit wh spawns(I hub upgrades?), and how limiting warp speed is making a SOV owners paradise? Remeber that warping time is the isk when you run anomalies, so every ratting system will rather boost the warp speed : )
Also This "Advanced intel" will not help against Combat probers with interceptors ^^ i have no idea how deleyed local can prevent carebers from beeing tackled.
If you don't understand how this would give SOV empires an advantage by being able to slow down attacking ships/fleets I will explain it.
Lets say the SOV alliance holds 5 systems all in a line of systems that link one to the other (a pipe). This SOV alliance does most of its industry, ratting, mining, anomalies etc.. in this furthest system from the entry point into the pipe. They have also placed this gates in every system they control. The have left the major industry system uneffected and warp speed travel is normal. However, all other systems they have brought warp speed down to a crawl.
So the attacking ship/fleet at the entry point will have all their progress slowed while trying to warp gate-to-gate. Those all the SOV alliance needs to do is have a spy in the first system at the beginning of the pipe and the SOV alliance will be able to warn its players to dock up or get prepared for combat and camp the gate.
The attacking ship/fleet could destroy each of these gates one-by-one but that would just further the time it takes to get into the target system and also allow for the SOV alliance to get defenders ready.
This is way too much of a benefit for the defending SOV. Especially in regard to small gangs or solo players hunters.
You will never see players ships get destroyed unless they want them too. This will reduce the amount of things blowing up in nullsec and will eventually effect market prices over the long run. Since null will become safer for nullsec alliances to operate. Allowing a stockpile of materials and industry goods since less ships and mods will need to be replaced.
Anything that makes nullsec safer or easier to hold is bad for EVE economy. |

Styphon the Black
Forced Euthanasia Soviet-Union
21
|
Posted - 2015.03.31 19:01:20 -
[9] - Quote
If OAs only point is to detect AFK cloak campers that is a stupid idea. Just have it only do the intel functions and not uncloak players.There is a much easier way to stop AFK cloak campers. Just place a cloak time on all cloaks (timeframe ? 1-2 hours). When the timer runs out the cloak drops and the player can be scanned down just like normal. The way in which a cloaked player would keep his cloak engaged would be just to drop it and reactivate it. Which would reset the timer. This is the simplest solution.
AFK Cloak Camper problem solved without giving too much of an advantage to either side. Sure a player could be away from his computer for a set time and go back and reset the cloak. but that is fine. Same as a lot of miners. You could also say the player could set a macro and bot the cloak. However that is against the CCP rules and will get the player banded. Just like any other game cheat. |

Styphon the Black
Forced Euthanasia Soviet-Union
31
|
Posted - 2015.06.23 17:52:21 -
[10] - Quote
Everything about both these structures I hate completely. Just completely can this idea. It will be a nightmare. You just don't know it yet. |

Styphon the Black
Forced Euthanasia Soviet-Union
40
|
Posted - 2015.10.13 14:38:45 -
[11] - Quote
Everything about this is going to completely break the game and will need to be changed a few months after the Observatory Array and Gate are released. Screwing with the information the maps and filters gives you will just make those completely worthless and people will stop using and trusting them.
All the suggested abilities of these new structures only makes null sov safer for mining and ratting players. I am sorry but null SOV is very safe already and you are going to make it even easier for nullbears to avoid being caught and destroyed? Seriously CCP think for a second. What you will do is not create more continent but less with these structures in the game. |
| |
|